min_value,
max_value)
- if identity_LUT_bit_depth != 'half':
+ if identity_LUT_bit_depth not in ['half', 'float']:
identity_LUT_image = '%s.%s.%s' % (lut_path_base, 'uint16', 'tiff')
convert_bit_depth(identity_LUT_image_float,
identity_LUT_image,
identity_LUT_image_float = '%s.%s.%s' % (lut_path_base, 'float', 'tiff')
generate_3d_LUT_image(identity_LUT_image_float, lut_resolution)
- if identity_LUT_bit_depth != 'half':
+ if identity_LUT_bit_depth not in ['half', 'float']:
identity_LUT_image = '%s.%s.%s' % (lut_path_base,
identity_LUT_bit_depth,
'tiff')
lut = options.lut
ctls = options.ctl
- lut_resolution_1d = options.lut_resolution_1d
- lut_resolution_3d = options.lut_resolution_3d
+ lut_resolution_1d = options.lutResolution1d
+ lut_resolution_3d = options.lutResolution3d
min_value = options.minValue
max_value = options.maxValue
input_scale = options.inputScale